
- #PATHFINDER SKULL AND SHACKLES THE WORMWOOD MUTINY PDF FULL#
- #PATHFINDER SKULL AND SHACKLES THE WORMWOOD MUTINY PDF PC#
Having Sandara at 13 is a pretty neat choice too. I gave Tam "Narwhal" Tate an extra class level and made him the supervisor of the riggers.

#PATHFINDER SKULL AND SHACKLES THE WORMWOOD MUTINY PDF PC#
I did a similar thing with my wormwood crew giving them each a single level in a PC class instead of keeping them with the base profile. Oh, also, I made Sandara Quinn 13, because it made her more interesting as a character than "sexy helper Cleric chick."
#PATHFINDER SKULL AND SHACKLES THE WORMWOOD MUTINY PDF FULL#
Now that they're in charge and are going to be cycling crew much more often (I'm going to roll to determine how many crew die during combat and are replaced, and which ones do die) I'm not gonna do full builds, but I am going to randomly generate race and class. It also let me make the mutiny itself a lot more challenging, since the most hostile characters (who the players managed to make permanently hostile, I should add) were the strongest, including a Warpriest of Deskari and an Antipaladin. It got to the point where when Conchobar and Barefoot died during the mutiny the players were actually upset. I also played around with characterization a bit, since I hate having flat characters, so the entire crew gained their own personalities, weaknesses, etc. It inspired me to rebuild him as a Brawler, and then I proceeded to rebuild the entire Wormwood crew, each with their own classes (the only overlap was Tilly Bracket, who became a swash, and Slippery Syl Loneghan, who I made a Flying Blade, but the base class and archetype play very differently).

So, what NPCs have you added/replaced as staples of the Wormwood, as friends or foes?ĭuring the Day 2 fight with the four hostiles Fipps Chumlett landed every punch like a god and crit twice. For this NPC I want to go to an old tried-and-true trope, the girl posing as a boy on the ship to keep out of trouble.Īlternatively, to change things up a bit, the character is actually a a boy who poses as a girl because "The crew's rough, but none of 'em want a bed 'warmer that hasn't bled yet, but boys? They'd get their fun in beating me to a bloody pulp when Kroop and Harrigan let them have a double ration 'o rye." Two NPC ideas I've had include a fellow that challenges the PCs to various gambling games (Wisdom and Intelligence checks to beat), and is something of a sore winner, shoving it in their faces.Īnother NPC is one that teaches PCs that befriend them various tricks to help beat the gambling NPC. I recently picked up the first three books of Skull & Shackles and have been skimming through the first book, and I have to wonder if anybody has felt the need or desire to change the make-up of the NPCs, or add new ones.
